using com.youzu.warh.protocol;
using XLua;
namespace Yoozoo.Gameplay.RTS.Proto
{
    [GCOptimize]
    [LuaCallCSharp]
    public struct RtsArenaTroop
    {
        public ArenaBattleTroop troop;
        public string[] heroIconList;
        public int[] heroQualityList;
        public int[] heroRageList;
        public int maxRage;
        public float besiegeRadius;
        public int arenaType;
        public string playerName;
        public int marchAnimation;
    }
}